Home > News > How World's FFXIV and The Witcher 3 Collabs Inspired Monster Hunter Wilds - IGN First

How World's FFXIV and The Witcher 3 Collabs Inspired Monster Hunter Wilds - IGN First

Apr 01,25(4 days ago)
How World's FFXIV and The Witcher 3 Collabs Inspired Monster Hunter Wilds - IGN First

Monster Hunter Wilds brings a host of exciting changes, new features, and quality-of-life enhancements to the beloved Monster Hunter series. Interestingly, the seeds for these innovations were planted during the crossover events of Monster Hunter World. Specifically, insights from Final Fantasy 14's director, Naoki Yoshida, during the FFXIV crossover, and the enthusiastic response to The Witcher 3 crossover, played pivotal roles in shaping new gameplay elements for Monster Hunter Wilds.

During the collaboration for the FFXIV crossover, Naoki Yoshida, affectionately known as Yoshi-P, suggested to Monster Hunter Wilds Director Yuya Tokuda that players appreciate seeing the names of their attacks displayed on screen as they execute them. This feedback led to the introduction of a new heads-up display (HUD) feature in Monster Hunter Wilds, where attack names are visibly shown during combat. This concept was initially tested during the 2018 FFXIV crossover event in Monster Hunter: World, which included unique elements like catchable Cactuars, a giant Kulu-Ya-Ku with a crystal, and the challenging Behemoth fight. In this event, Behemoth's moves were displayed on screen, similar to MMORPG mechanics, and players could unlock the Jump emote, inspired by Final Fantasy's Dragoon, which also displayed text on screen when used.

New HUD feature in Monster Hunter Wilds, inspired by the FFXIV collaboration.
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The positive reception to The Witcher 3 crossover in Monster Hunter: World also influenced Monster Hunter Wilds significantly. In this crossover, players took on the role of Geralt of Rivia, engaging in dialogue and making choices, a stark contrast to the silent protagonist of previous Monster Hunter games. This experience led to the inclusion of a speaking protagonist and more dialogue options in Monster Hunter Wilds, allowing for deeper interactions with NPCs.

Drachen armor set, Gae Bolg Insect Glaive, and Dragon Soul Kinsect, part of the FFXIV collaboration in Monster Hunter World. Courtesy Capcom.
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Yuya Tokuda, the director of Monster Hunter Wilds, noted that while they weren't actively developing Wilds during the World collaborations, these events sparked ideas for future enhancements. Tokuda's proactive approach in seeking a collaboration with The Witcher 3's developers, CD Projekt Red, further demonstrates his forward-thinking vision for the series.

Monster Hunter Wilds' customizable playable character initiating dialogue with Alma, an NPC.

These insights were shared during an exclusive visit to Capcom's Japan offices as part of IGN First, where more details about Monster Hunter Wilds were revealed. For a comprehensive look at the game, including hands-on previews, in-depth interviews, and exclusive gameplay, check out the following:

  • Behind Monster Hunter Wilds' New Approach to Starting Weapons and Hope Series Gear
  • Monster Hunter Wilds Interview and Gameplay: Meet Nu Udra, Apex of the Oilwell Basin
  • Evolving Monster Hunter: How Capcom’s Belief in the Series Made it a Worldwide Hit
  • Monster Hunter Wilds: Gravios Returns in This Exclusive Gameplay
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